While there are people that like it, finding one of the different assistance settings would probably be better. So we do not recommend turning this off as no controller is going to be easy to aim with without aim assist. If you’re playing on console, aim assist is pretty much a must. There are three different auto aim settings, and I think these definitely cater to your experience level with shooters in general. There are actually four options in the Aim Assist category for the controller in Modern Warfare. The higher your sensitivity the more capable you’ll be to react quicker than other players as you’ll just be able to aim faster. You will want to pick the highest sensitivity that you are comfortable playing with. You really have to play the game and try different settings out to find the one that you want. Unfortunately, there is no magic bullet for finding the right sensitivity.
#Cronusmax joystick sensitivity Pc#
With PC players being lumped into the console matches through cross play, you’re going to be playing against other people that have the ability to aim more quickly and precisely. Now more than ever, being able to play at higher sensitivities is going to be crucial in Call of Duty. However, if you’re not prone to doing either of those, the default control scheme is probably going to be just fine.
This includes not doing as much panic melee or mounting on accident. It can take some getting used to, but, it does have it’s benefits. This would be a familiar set-up that we see in other shooter games, namely Fortnite. Wouldn't need to use the CronusMax for those games.The big difference here is in that instead of the melee button being tied to the Right Stick, this is mapped to the face of the controller instead. For PC games that support X360CE, you can create game specific configurations and adjust things like deadzones, anti-deadzones, acceleration and sensitivity. I'm adding a mouse location and button capture to QMP to support the Tobii EyeX, for console games, and since I'm going to be making changes to that part of the program anyway, I'll add some scaling preferences. There is no reason I couldn't add scaling preferences for the "external pointers". Right now the QMP+QS just passes the UltraStik value straight through. Then X-Aim could take data back from the quadstick and massage it, and pass it through to the CronusMax, but for PC games, X-Aim can't be used since it has to be in front.
#Cronusmax joystick sensitivity driver#
You can turn off the CronusMax driver in the QMP (Misc tab) and still have the UltraStik values passed through to the quadstick. When running QMP with an UltraStik and a CronusMax, the two streams of USB data are independent from each other. X-Aim will run scripts, so you could adjust any value in there, if you were playing on a console. When the CronusMax is passing through commands on the PCPROG port, it can't do anything else. You might find something useful in there, but you are looking for a more general approach. GTA has individual sensitivity adjustments for each controller mode (walking, driving, flying, etc). An approach that works for one may not work another.